Case Study 2

OLIVE - the healthy tamagotchi

… about learning UX-Design Principles while creating a holistic health device

Eductional

2022

Overview

Product

Product

Product

Responisive application with the ability to fulfill a holistic need of managing and improving all health-related issues of the user

My Role

My Role

My Role

  • UX Strategy

  • UX Research

  • UX Design

  • UI Design
    - short: UX Team of One!

Team

Team

Team

Design: me
Mentoring: Polina Kadkina (Careerfoundry)

Tools

Tools

Tools

Figma

Miro

Optimal
Workshop

Usabilty
Hub

Procreate

Material
Design

Vidyard

slack

Methods

Methods

Methods

Exploration

  • Problem Statement

  • Competitive Analysis

  • Interviews

  • User Stories

  • User Personas

  • Affinity Mapping

Ideation

  • User Journeys

  • Task AnalysesUser Flows

  • Sitemap

  • Card Sorting

  • Low-Fidelity Wireframes

  • Mid-Fidelity Prototype

Testing

  • Usability Tests

  • Preference Test

  • Iteration Cycle

Final Design

  • High-Fidelity Prototype

  • Style Guide

  • Design System

Objective

Objective

Objective

This project has a special place in my resume, as it marks the beginning of my UX Design journey. During my educational 6-month lasting course I got profound insights into the methods of User Experience Design.

Read about my detailed design process below.

Ready for a deeper look?

This case study includes long-form content, complex layouts, and detailed visuals that are best experienced on tablets or desktops.
On mobile, you’ll find the overview and a short walkthrough video — perfect for getting the big picture.

bigger device

bigger device

on a

and read this

and read this

to your eyes

to your eyes

Be nice

Be nice

Exploration

Understanding the Problem

The project brief described a product meant to improve users’ wellbeing by helping them “stay on top of their health needs.”

Rather than creating yet another optimization tool, I aimed to design something more sensitive, holistic, and sustainable — an experience that supports rather than overwhelms.
Through early reflections, it became clear that many health products focus on goals, numbers, and discipline, leaving people confused about what “health” even means.

PROBLEM STATEMENT

Health interested people NEED an overall tool to educate themselves about what an actually healthy lifestyle is, BECAUSE all of these consume-oriented health devices make people confused about this topic and are not sustainable.

WE KNOW THIS TO BE TRUE, WHEN WE SEE that people can overview their health in the application and have better access to information, guidelines and features, that are scientificly proven.

Inspiration: The “Chicken Story”

A conversation with a friend resurfaced during this phase:

She once told me that health is like caring for three chickens — body, mind, and soul — each needing attention.

This metaphor unlocked the conceptual foundation of my project.
“So what actually belongs to health?”

“Why not feed some chickens?”

“Let’s make a Tamagotchi.”
This playful yet meaningful idea became Olive — a healthy Tamagotchi represented as a growing olive tree.

Market Analysis

To understand existing approaches, I conducted a SWOT analysis of two competitors:

Barmer

a health insurance app

Fabulous

a lifestyle & habit-building app

Both revealed gaps around emotional experience, sustainability, and educational clarity — spaces Olive could fill.

UX Design Process

Research & Empathy

I conducted three user interviews with millennials familiar with Tamagotchis and beginning to invest more in their health.

Affinity mapping revealed three consistent insights:

1

Health needs differ per person, but lifestyle context matters.

2

People want to save time, not spend it navigating health tools.

3

There is a strong desire for simple, reliable health education.

From this, I created two personas, Sandra and Timo. Sandra became the primary persona, while Timo reminded me to keep the app optional and non-intrusive.

I mapped Sandra’s user journey, analyzed her tasks, and developed the first user flows.



Structure & Concept Development

With all of this information and empathy work I started to develop the first sitemap for this project.

In a second step Card sorting sessions showed widely differing categorizations, which allowed me to design feature groups aligned with the metaphor of the health tree.

A refined sitemap made space for future growth while narrowing the MVP down to:

a calendar,

an educational area,

and a mindfulness section.

This was a great outcome, that made this project manageable. To say it in the words of my father: "Better a bit of good sauce than a lot of bad sauce." (Yes, he is a chef.)

Decision For A Nevigation pattern

The biggest challenge was integrating the health tree into the UI.

I explored three navigation concepts:

Idea 1

bottom navigation pattern is common and familiar

the health tree as the center of the device would become obsolete

Vs
Idea 2

health tree as navigation pattern is in the heading and slideable for space saving purpose

the navigation at the head would make it harder to reach

Vs
Idea 3

bottom navigation pattern in form of the health tree tamagotchi

this would take a lot of precious space

After weighing the pros and cons and consulting my course mentor, I decided for option 3. Bringing the health tree to the bottom would make it easy to reach. As a home button every navigation would lead via the big health tree in the home screen. This would give the device a clear task flow and puts the tree in the center of attention.

Wireframing from Low- to Midfidelity

Once this decision was made the big sketching session started. I created Wireflows for the main tasks of this product to be:

1

Adding an Appointment/ Follow a Recommendation

2

Search an Article about a Health Topic

3

Practise Mindfulness with the Gratitude Journal

4

Onboarding Process

As I saw my ideas come to a possible reality, the moment had come to create a mid-fidelity prototype, that would be the basis of my project and was ready to get tested.

Usability & Preference Testing

I conducted moderated usability tests with six participants. It was eye-opening what issues I did not see and that led me into the right direction for a great user experience. However I found some issues, I was glad to explore participants expressed strong enthusiasm for the concept and appreciated the sensitive view on health.

A preference test later determined a clearer, modern visual style as the winning direction.

Test Results

Issue 1

Meaning of the category icons is not clear.

Issue 2

Home Button is not used.

Issue 3

“Add Appointment”-Task Flow is unclear.

Issue 3

Hierarchiy of Education Header is disharmonic.

Conclusion

Most of the participants expressed a high interest in the product. They learned how to use the product fast and were excited about the final result. The participants were convinced about the success of the product and its concept after deleting the discovered frictions, as it promises a huge room for adjustments and personalizations. It was also expressed that the participants appreciated the sensitive view on health and the highlight of mental health as important as physical health in this concept.

Iterating & Refining

Based on test results, I refined the following:

Moving the home button to the header and simplified task flows

Clarifing CTA labels

Improving hierarchy in the education header

Redesigning the appointment form using visual design, Material Design guidelines, and accessibility principles

These refinements removed frictions and strengthened usability.

Final Design

As Design Deliverables I was preparing:

1

Style Sheet
with following aspects

  • Typography

  • Color Palette

  • Logo in

  • Imagery

  • UI Elements

  • Language

  • and others

2

Design Language System
a precise document of … pages covers next to the topics of the style sheet:

  • Iconography

  • Grid/responsive Layout

  • Animation

  • full development guidelines of UI Elements

  • Accessibility Guidelines

3

MVP
a high-fidelity interactive Prototype that includes all of the magic

Learnings

What I Learned

This project taught me how valuable emotional design is when working with a sensitive topic like health. A playful metaphor can make complex topics accessible without trivializing them.
I also learned how crucial early user insights are. They shaped almost every key decision, from navigation to tone to visual hierarchy.

What Comes Next

Before expanding further, the core product must be solidified. Future development could include:

fitness and medical sections

more appointment scenarios

medical tracking

meditation screens

Thinking Ahead

If Olive were to grow beyond its current scope, accessibility would be my main focus.

Different personas — including people with mental health conditions — could benefit from customizable trees, adjustable features, and adaptive recommendations.
Olive could start as a seedling, grow with the user, or offer alternate reward systems beyond animations.

The possibilities are endless — and that’s what makes this concept exciting.

Thank You

Thanks for spending a moment with this case study.
If you’d like to chat, I’d be happy to connect.